Exploring the social & cultural implications of videogames and other media.

  • Opening Baldur’s Gate

    Opening Baldur’s Gate

    This is something of a first-and-continued impressions of the phenomenally successful Baldur’s Gate 3, released by Larian Studios in 2023. I delayed writing anything on the game for several weeks because I was simply not having a very good time with it, but I was pretty sure the game wasn’t to blame. To put it…

  • New Cycle: Humanity on the Brink

    New Cycle: Humanity on the Brink

    New Cycle entered early-access a few days ago and I was tempted enough to take a look at the latest in an ever-growing niche of mid-size city-builders. What I found was a startling, melancholy requiem for humanity, teetering on the brink of disaster, yet stoically carrying on, perhaps in vain.  New Cycle fits into a…

  • Aloy’s Heroic Feminism in Horizon: Forbidden West

    Aloy’s Heroic Feminism in Horizon: Forbidden West

      The image above represents two of the first results in Google when searching “Horizon Zero Dawn feminism” and clearly depicts how any art criticism works. On one hand we have an example touting Horizon: Zero Dawn (HZD) as a breakthrough, and on the other, as a disappointment. As it ever was, and probably always…

  • Horizon: Forbidden West – Kinesthetics of Combat

    Horizon: Forbidden West – Kinesthetics of Combat

    In Horizon: Forbidden West, Guerilla Games have created the most satisfying combat experience that I’ve had in a game—maybe ever. I will try not to stray into hyperbole in this piece, but clearly, HFW hit almost every note right for me, and I will have more to say about the rest of the game in…

  • Far Cry New Dawn: All in the Family

    Far Cry New Dawn: All in the Family

    Far Cry New Dawn was released in 2019 as a spin off of Far Cry 5. The game was initially priced at about $40 which reflects its limited scope. Speaking broadly, I am strongly in favor of developers making further use of already-developed assets such as the world of Hope County, the dialog and weapon…

  • Far Cry 5: An Illustrative Mess

    Far Cry 5: An Illustrative Mess

    When performing criticism of a videogame, I feel that playing it some time after its release presents certain advantages: firstly, we are removed from the marketing hype that has built up some expectations in the player, which may or may not be delivered by the game itself. Next, the game is in a more ‘complete’…

  • Just Give Me Two Good Reasons

    One of the dominant features of open-world games such as FarCry 5 is that they are big. Really big. The scale of the map is an often discussed feature of such games, but so too are the myriad activities and overall “playtime” that a game can offer. Presumably more is better, but I find myself…

  • FarCry 5: Early Impressions

    Having abandoned FarCry 6, I’ve immediately jumped into the predecessor, FarCry 5. I’ve noticed that this one was much better received critically, and from the initial setup, I am impressed at how well it is put together. I am also, frankly, astonished that a game that frames white American Christians as the villains managed to…